Honors program requirements can be found in the individual Colleges & Schools section of the University Catalog.  Select Academics, followed by Undergraduate, then Honors Program Alternative.   

First Year Program​​

Chicago Quarter

Focal Point

Writing

Quantitative Reasoning & Technological Literacy

Sophomore Year

Multiculturalism in the US

Junior Year

Experiential Learning

  • Required

Senior Year

Capstone

Learning Domains

Arts and Literature (AL)

3 Courses Required:

Philosophical Inquiry (PI)

  • 2 Courses Required

Religious Dimensions (RD)

  • 2 Courses Required

Scientific Inquiry (SI)

  • 1 SI Lab Course Required

Self, Society and the Modern World (SSMW)

  • 3 Courses Required

Understanding the Past (UP)

  • 2 Courses Required

* Students must earn a C- or better in this course. 

Note

Courses offered in the student's primary major cannot be taken to fulfill LSP Domain requirements. If students double major, LSP Domain courses may double count for both LSP credit and the second major. Students who choose to take an experiential learning course offered by the major may count it either as a general elective or the JYEL requirement.
 

In meeting learning domain requirements, no more than one course that is outside the student’s major and is cross-listed with a course within the student’s major, can be applied to count for LSP domain credit. This policy does not apply to those who are pursuing a double major or earning BFA or BM degrees.​

Quantitative Reasoning and Technological Literacy

Readiness for LSP 120 is determined by the math placement test taken online after admission. Students may need to take developmental coursework prior to LSP 120. The LSP 120 requirement may be waived by credit already earned for advanced math coursework or by passing a dedicated proficiency exam. Students who complete both LSP 120 and LSP 121 take one less Learning Domain course. Students may not apply the course reduction to any Domain where only one course is required, and if taken within the SI Domain, the reduction cannot be applied to the SI Lab requirement.

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ART 106

BEGINNING DRAWING

Introduction to composition , line and rendering in black and white drawing media. Basic techniques for descriptive and expressive use of drawing media. Materials Fee.

DC 233

CINEMA & ART

This course will provide an overview of avant-garde film, video, animation and installation, and the relationship of these cinematic forms to Modern and Contemporary art. Students will be introduced to the major styles and themes of alternative and experimental moving image work from the past hundred years. Cinema & Art places emphasis on moving image work that is not usually included in a survey of mainstream cinema or film history. A major concern for the class is first-hand exposure to these original sources, and an examination of the relationship of these works to mainstream cinema and other types of popular culture. Topics covered in the class include the avant-garde and kitsch, Surrealism, experimental film, abstract animation, video art, camp, and video installation. In addition to lectures by visiting artists and viewing films, videos, and installation work, students will produce a short creative work in the style of their choice that responds to the work studied during the quarter.
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DC 228

ETHICS IN COMPUTER GAMES AND CINEMA

Societies function based on normative ethics utilizing commons sense to distinguish between ethical and unethical behavior. Most of us are not aware of the underlying theories when arriving at ethical judgments about right and wrong. However, the fast pace of progress in information technologies and digital entertainment creates an environment, in which ethical challenges are particularly complex. In the eyes of many, games and movies are violent, offensive and immoral. This course will concentrate on analyzing the impact of digital entertainment on an individual and society. Implications of certain values embedded games and movies will be discussed. Elements of the ethical code of conduct for a game or movie creator will be formulated. The issue of balancing individual creativity vs. cultural impact particularly on children will be discussed.

GAM 228

ETHICS IN COMPUTER GAMES AND CINEMA

Societies function based on normative ethics utilizing commons sense to distinguish between ethical and unethical behavior. Most of us are not aware of the underlying theories when arriving at ethical judgments about right and wrong. However, the fast pace of progress in information technologies and digital entertainment creates an environment, in which ethical challenges are particularly complex. In the eyes of many, games and movies are violent, offensive and immoral. This course will concentrate on analyzing the impact of digital entertainment on an individual and society. Implications of certain values embedded games and movies will be discussed. Elements of the ethical code of conduct for a game or movie creator will be formulated. The issue of balancing individual creativity vs. cultural impact particularly on children will be discussed.

IT 228

ETHICS IN COMPUTER GAMES AND CINEMA

Societies function based on normative ethics utilizing commons sense to distinguish between ethical and unethical behavior. Most of us are not aware of the underlying theories when arriving at ethical judgments about right and wrong. However, the fast pace of progress in information technologies and digital entertainment creates an environment, in which ethical challenges are particularly complex. In the eyes of many, games and movies are violent, offensive and immoral. This course will concentrate on analyzing the impact of digital entertainment on an individual and society. Implications of certain values embedded games and movies will be discussed. Elements of the ethical code of conduct for a game or movie creator will be formulated. The issue of balancing individual creativity vs. cultural impact particularly on children will be discussed.

PHL 248

BUSINESS ETHICS (CROSS-LISTED WITH MGT 248)

An examination of various ethical and moral issues arising in contemporary business and its activities which affect our society and the world. Cross-listed with MGT 248.

MGT 248

BUSINESS ETHICS

An examination of various ethical and moral issues arising in contemporary business and its activities which affect our society and the world. Cross-listed with PHL 248.

REL 228

BUSINESS, ETHICS AND SOCIETY

This course will examine the nature and purpose of economic life and contemporary commerce as understood from the perspective of religious and secular communities, as well as the ethical implications that flow from the various worldviews. Sections of the course critically examine the thought of different religious traditions on specific business-related issues, placing a variety of religious discourses into direct conversation with secular voices regarding ethical business conduct. Cross-listed as MGT 228.
Prerequisites:
WRD 103 or HON 100 or HON 101 is a prerequisite for this class.

MGT 228

BUSINESS, ETHICS, AND SOCIETY

This course will examine the nature and purpose of economic life and contemporary commerce as understood from the perspective of religious and secular communities, as well as the ethical implications that flow from the various worldviews. Sections of the course critically examine the thought of different religious traditions on specific business-related issues, placing a variety of religious discourses into direct conversation with secular voices regarding ethical business conduct. Cross-listed as REL 228.
Prerequisites:
WRD 103 or HON 100 or HON 101 is a prerequisite for this class.