First Year Program
Chicago Quarter
Focal Point
Writing
Quantitative Reasoning & Technological Literacy
Sophomore Year
Multiculturalism in the US
Junior Year
Experiential Learning
Senior Year
Capstone
Learning Domains
Arts and Literature (AL)
Philosophical Inquiry (PI)
- 2 Courses Required
(See note below)
Religious Dimensions (RD)
- 2 Courses Required
(See note below)
Scientific Inquiry (SI)
Self, Society and the Modern World (SSMW)
Understanding the Past (UP)
Notes
1 of the PI or RD courses must be an ethics course. Recommended choices are DC 228/GAM 228/IT 228 (PI), PHL 248/MGT 248 (PI) or REL 228/MGT 228 (RD)
* Students must earn a C- or better in this course.
Quantitative Reasoning and Technological Literacy
Readiness for LSP 120 is determined by the math placement test taken online after admission. Students may need to take developmental coursework prior to LSP 120. The LSP 120 requirement may be waived by credit already earned for advanced math coursework or by passing a dedicated proficiency exam. Students who complete both LSP 120 and LSP 121 take one less Learning Domain course. Students may not apply the course reduction to any Domain where only one course is required, and if taken within the SI Domain, the reduction cannot be applied to the SI Lab requirement.
Note
Courses offered in the student's primary major cannot be taken to fulfill LSP Domain requirements. If students double major, LSP Domain courses may double count for both LSP credit and the second major. Students who choose to take an experiential learning course offered by the major may count it either as a general elective or the JYEL requirement.
In meeting learning domain requirements, no more than one course that is outside the student’s major and is cross-listed with a course within the student’s major, can be applied to count for LSP domain credit. This policy does not apply to those who are pursuing a double major or earning BFA or BM degrees.
LSP 110
DISCOVER CHICAGO
Discover Chicago courses acquaint first-year DePaul students with the metropolitan community, its neighborhoods, cultures, people, institutions, organizations and urban issues. Students also learn about university life, resources, and strategies for how to achieve academically. Learning is accomplished through a variety of means, but particularly through first-hand observation, active participation, personal discovery, and reflection. The course begins with an immersion week one week prior to the official start of the autumn quarter. Classes continue to meet throughout the autumn quarter. Topics for Discover Chicago courses vary and students select one of interest and then investigate the subject using Chicago as a learning lab and site of discovery. First-year students must register for either LSP 110 or LSP 111. Students will receive credit for only one section of LSP 111, Explore Chicago or LSP 110, Discover Chicago. Students who received credit for LSP 111 cannot receive credit for LSP 110. Courses offered during the autumn quarter and available to first-year students only. Formerly ISP 103.
LSP 111
EXPLORE CHICAGO
Explore Chicago courses acquaint first-year DePaul students with the metropolitan community, its neighborhoods, cultures, people, institutions, organizations, and issues. Students also learn about university life, resources, and strategies for how to achive academically. Learning is accomplished through a variety of means, but particularly through lecture, discussion, guest lecturers, first-hand observation, active participation, personal discovery, and reflection. Topics for Explore Chicago courses vary and students select one of interest, and then investigate the subject area using Chicago as a backdrop of inquiry. First-year students must register for either LSP 110 or LSP 111 . Students will receive credit for only one section of LSP 110, (Discover Chicago) or LSP 111, (Explore Chicago). Students who received credit for LSP 110 cannot receive credit for LSP 111. Courses offered during the autumn quarter and available to first-year students only. Formerly ISP 102.
LSP 112
FOCAL POINT SEMINAR
Focal Point Seminars provide first-year DePaul students with the opportunity to learn how to closely examine a single topic, such as: a well-known person, place, event, issue, or text. Students discover the complexity of a subject by studying it from the perspectives of multiple disciplines and different fields of inquiry, and by reading and extensively writing about it. Because the class is a seminar, students also debate the topic through lively class discussions. Topics for Focal Point Seminars vary, and students have the opportunity to select a seminar that piques their curiosity, and connects with intellectual goals and interests. Students will receive credit for only one section of LSP 112, Focal Point Seminar. Courses available to first-year students only. Formerly ISP 101.
Prerequisites:
WRD 103 or HON 100 is a prerequisite for this class.
WRD 104
COMPOSITION AND RHETORIC II
Developing a convincing argument with information and evidence drawn from a variety of sources. Emphasis on effective research strategies and professional use of sources.
LSP 120
QUANTITATIVE REASONING & TECHNOLOGICAL LITERACY I
This course provides a mathematical foundation for students to become confident and critical users of quantitative information of all kinds: numerical, graphical, and verbal. Students analyze data from a wide variety of fields, making and critiquing quantitative arguments. Mathematical topics include proportional reasoning and rates, the making and interpretation of graphs, linear and exponential models, logarithms, and finance. The course is taught in a hands-on laboratory environment where students are introduced to computer tools for data analysis and presentation. PREREQUISITE(S): MAT 100, MAT 101, or demonstrating readiness via the math placement test taken at matriculation. As an alternative to taking LSP 120, this requirement can be met by passing a separate LSP 120 Proficiency Exam (see qrc.depaul.edu). A student whose major requires calculus is exempt from this requirement. Formerly ISP 120.
Prerequisites:
ISP 110 or MAT 100 or MAT 101 or placement by test is a prerequisite for this class.
LSP 121
QUANTITATIVE REASONING AND TECHNOLOGICAL LITERACY II (FORMERLY ISP 121)
This course provides more advanced mathematical and computational methods in the analysis and interpretation of quantitative information. Topics include databases, descriptive statistics, measures of association and their interpretation, elementary probability theory, and an introduction to algorithms and computer programming. The course is taught in a hands-on laboratory environment where students are introduced to advanced computer tools for data analysis, including databases and a professional statistical software package. PREREQUISITE(S): LSP 120 or a passing score on the LSP 120 Proficiency Exam. As an alternative to taking LSP 121, this requirement can be met by passing a separate LSP 121 Proficiency Exam (see qrc.depaul.edu). A student whose major requires calculus is exempt from this requirement. Formerly ISP 121.
Prerequisites:
LSP 120 or (MAT 147 or above) is a prerequisite for this class.
LSP 200
SEMINAR ON MULTICULTURALISM IN THE UNITED STATES
This course provides the opportunity for students to learn about some dimension of multiculturalism relevant to the United States, as considered in the context of the global community. Multiculturalism includes questions of ethnicity, race, class, gender, language, religion, and sexual orientation. Courses pay attention to the history of multiculturalism; examine the experiences and perspectives of at least three distinct cultural groups; develop a critical perspective about meanings of multiculturalism; and investigate the historical roots of inequalities related to differences in class, ethnicity, gender, age, language, religion, ability, and sexual orientation. Topics of seminars vary and students select a course that interests them. Students can complete only one course numbered LSP 200. Formerly ISP 200.
ANI 395
ANIMATION PROJECT II
Continuation of ANI 394. This production-based course is the second half of a two-course sequence that provides the student with an Animation capstone experience. These courses connect the student's Animation coursework with their overall Liberal Studies coursework through three components: class lectures and discussions, independent analysis and reflection, and the creation of a significant animation project. Students will employ the knowledge they have learned and the skills they have acquired in all their Animation courses to date to produce a significant animation project. The course sequence is designed to be taken in two consecutive quarters. PREREQUISITE(S): ANI 394
GAM 395
GAME DEVELOPMENT PROJECT II
Continuation of GAM 394. PREREQUISITE(S): GAM 394
ART 106
BEGINNING DRAWING
Introduction to composition , line and rendering in black and white drawing media. Basic techniques for descriptive and expressive use of drawing media. Materials Fee.
DC 233
CINEMA & ART
This course will provide an overview of avant-garde film, video, animation and installation, and the relationship of these cinematic forms to Modern and Contemporary art. Students will be introduced to the major styles and themes of alternative and experimental moving image work from the past hundred years. Cinema & Art places emphasis on moving image work that is not usually included in a survey of mainstream cinema or film history. A major concern for the class is first-hand exposure to these original sources, and an examination of the relationship of these works to mainstream cinema and other types of popular culture. Topics covered in the class include the avant-garde and kitsch, Surrealism, experimental film, abstract animation, video art, camp, and video installation. In addition to lectures by visiting artists and viewing films, videos, and installation work, students will produce a short creative work in the style of their choice that responds to the work studied during the quarter.
ART 200
ART & ARTISTS IN CONTEMPORARY CULTURE
This course will use a mixed lecture/discussion format and thematic approach to consider works on art and design produced in the last 30 years as a means of contextualizing recent works of art. The primary approach to this material will be from the perspective of the artmaker (artist or designer), for whom art theory, criticism and history are crucial tools for developing effective and meaningful work. For that reason, this class will be taught by studio faculty. The class will make extensive use of the city's contemporary museums, galleries, exhibitions and works of public art to emphasize the social, economic and political context from which works of art and design emerge as indicators or signposts of contemporary cultural concerns. Students cannot receive credit for both ART 200 and ART 222.
GAM 224
GAME DESIGN FOR NON-MAJORS
This course approaches the study of computer games from three directions angles: first, as examples of media that can be analyzed and critiqued for their thematic elements, formal structure, plot and interactive appreciation; second, as complex software artifacts subject to technological constraints and the product of a labor-intensive design and implementation process; and three as a cultural artifact with behaviors and associations comparable in import to other popular art forms. Student will study the principles of game design and use them both to analyze existing games and to develop their own original game ideas. Students will also learn about the process of game development, starting from the game's narrative concept and moving to consideration of a game's components: the representation of the player, of artifacts, the virtual world that contains them and the interaction between them and the player. PREREQUISITE(S): NONE.
A&S 491
ADMINISTRATIVE THEORY AND BEHAVIOR
This course concerns theoretical concepts and empirical research relating to administrative behavior in organizations with special reference to educational organizations. Concepts are examined within the typical decisional framework of supervisors, chief school business officers, principles, and superintendents, and similar positions in the helping professions. Assignments are individualized.
Prerequisites:
Status as an Advanced Masters Education student is a prerequisite for this class.
WRD 103
COMPOSITION AND RHETORIC I
An introduction to the forms, expectations, and conventions of writing at the college level. Emphasis on audience analysis, rhetorical stance, and the nature of the composing process. Formerly ENG 103.
DC 228
ETHICS IN COMPUTER GAMES AND CINEMA
Societies function based on normative ethics utilizing commons sense to distinguish between ethical and unethical behavior. Most of us are not aware of the underlying theories when arriving at ethical judgments about right and wrong. However, the fast pace of progress in information technologies and digital entertainment creates an environment, in which ethical challenges are particularly complex. In the eyes of many, games and movies are violent, offensive and immoral. This course will concentrate on analyzing the impact of digital entertainment on an individual and society. Implications of certain values embedded games and movies will be discussed. Elements of the ethical code of conduct for a game or movie creator will be formulated. The issue of balancing individual creativity vs. cultural impact particularly on children will be discussed.
GAM 228
ETHICS IN COMPUTER GAMES AND CINEMA
Societies function based on normative ethics utilizing commons sense to distinguish between ethical and unethical behavior. Most of us are not aware of the underlying theories when arriving at ethical judgments about right and wrong. However, the fast pace of progress in information technologies and digital entertainment creates an environment, in which ethical challenges are particularly complex. In the eyes of many, games and movies are violent, offensive and immoral. This course will concentrate on analyzing the impact of digital entertainment on an individual and society. Implications of certain values embedded games and movies will be discussed. Elements of the ethical code of conduct for a game or movie creator will be formulated. The issue of balancing individual creativity vs. cultural impact particularly on children will be discussed.
IT 228
ETHICS IN COMPUTER GAMES AND CINEMA
Societies function based on normative ethics utilizing commons sense to distinguish between ethical and unethical behavior. Most of us are not aware of the underlying theories when arriving at ethical judgments about right and wrong. However, the fast pace of progress in information technologies and digital entertainment creates an environment, in which ethical challenges are particularly complex. In the eyes of many, games and movies are violent, offensive and immoral. This course will concentrate on analyzing the impact of digital entertainment on an individual and society. Implications of certain values embedded games and movies will be discussed. Elements of the ethical code of conduct for a game or movie creator will be formulated. The issue of balancing individual creativity vs. cultural impact particularly on children will be discussed.
PHL 248
BUSINESS ETHICS (CROSS-LISTED WITH MGT 248)
An examination of various ethical and moral issues arising in contemporary business and its activities which affect our society and the world.
MGT 248
BUSINESS ETHICS (CROSS-LISTED WITH PHL 248)
An examination of various ethical and moral issues arising in contemporary business and its activities which affect our society and the world. Cross-listed with PHL 248.
REL 228
BUSINESS, ETHICS AND SOCIETY (CROSS-LISTED WITH MGT 228)
This course will examine the nature and purpose of economic life and contemporary commerce as understood from the perspective of religious and secular communities, as well as the ethical implications that flow from the various worldviews. Sections of the course critically examine the thought of different religious traditions on specific business-related issues, placing a variety of religious discourses into direct conversation with secular voices regarding ethical business conduct. Cross-listed as MGT 228.
Prerequisites:
WRD 103 or HON 100 or HON 101 is a prerequisite for this class.
MGT 228
BUSINESS, ETHICS, AND SOCIETY (CROSS-LISTED WITH REL 228)
This course will examine the nature and purpose of economic life and contemporary commerce as understood from the perspective of religious and secular communities, as well as the ethical implications that flow from the various worldviews. Sections of the course critically examine the thought of different religious traditions on specific business-related issues, placing a variety of religious discourses into direct conversation with secular voices regarding ethical business conduct. Cross-listed as REL 228.
Prerequisites:
WRD 103 or HON 100 or HON 101 is a prerequisite for this class.