First Year Program
Chicago Quarter
Focal Point
Writing
Quantitative Reasoning & Technological Literacy
Sophomore Year
Multiculturalism in the US
Junior Year
Experiential Learning
Senior Year
Capstone
Learning Domains
Arts and Literature (AL)
Philosophical Inquiry (PI)
Religious Dimensions (RD)
Scientific Inquiry (SI)
Self, Society and the Modern World (SSMW)
Understanding the Past (UP)
* Students must earn a C- or better in this course.
Note
Courses offered in the student's primary major cannot be taken to fulfill LSP Domain requirements. If students double major, LSP Domain courses may double count for both LSP credit and the second major. Students who choose to take an experiential learning course offered by the major may count it either as a general elective or the JYEL requirement.
In meeting learning domain requirements, no more than one course that is outside the student’s major and is cross-listed with a course within the student’s major, can be applied to count for LSP domain credit. This policy does not apply to those who are pursuing a double major or earning BFA or BM degrees.
DC 228
ETHICS IN COMPUTER GAMES AND CINEMA
Societies function based on normative ethics utilizing commons sense to distinguish between ethical and unethical behavior. Most of us are not aware of the underlying theories when arriving at ethical judgments about right and wrong. However, the fast pace of progress in information technologies and digital entertainment creates an environment, in which ethical challenges are particularly complex. In the eyes of many, games and movies are violent, offensive and immoral. This course will concentrate on analyzing the impact of digital entertainment on an individual and society. Implications of certain values embedded games and movies will be discussed. Elements of the ethical code of conduct for a game or movie creator will be formulated. The issue of balancing individual creativity vs. cultural impact particularly on children will be discussed.
IT 228
ETHICS IN COMPUTER GAMES AND CINEMA
Societies function based on normative ethics utilizing commons sense to distinguish between ethical and unethical behavior. Most of us are not aware of the underlying theories when arriving at ethical judgments about right and wrong. However, the fast pace of progress in information technologies and digital entertainment creates an environment, in which ethical challenges are particularly complex. In the eyes of many, games and movies are violent, offensive and immoral. This course will concentrate on analyzing the impact of digital entertainment on an individual and society. Implications of certain values embedded games and movies will be discussed. Elements of the ethical code of conduct for a game or movie creator will be formulated. The issue of balancing individual creativity vs. cultural impact particularly on children will be discussed.
LSP 110
DISCOVER CHICAGO
Discover Chicago courses acquaint first-year DePaul students with the metropolitan community, its neighborhoods, cultures, people, institutions, organizations and urban issues. Students also learn about university life, resources, and strategies for how to achieve academically. Learning is accomplished through a variety of means, but particularly through first-hand observation, active participation, personal discovery, and reflection. The course begins with an immersion week one week prior to the official start of the autumn quarter. Classes continue to meet throughout the autumn quarter. Topics for Discover Chicago courses vary and students select one of interest and then investigate the subject using Chicago as a learning lab and site of discovery. First-year students must register for either LSP 110 or LSP 111. Students will receive credit for only one section of LSP 111, Explore Chicago or LSP 110, Discover Chicago. Students who received credit for LSP 111 cannot receive credit for LSP 110. Courses offered during the autumn quarter and available to first-year students only. Formerly ISP 103.
LSP 111
EXPLORE CHICAGO
Explore Chicago courses acquaint first-year DePaul students with the metropolitan community, its neighborhoods, cultures, people, institutions, organizations, and issues. Students also learn about university life, resources, and strategies for how to achive academically. Learning is accomplished through a variety of means, but particularly through lecture, discussion, guest lecturers, first-hand observation, active participation, personal discovery, and reflection. Topics for Explore Chicago courses vary and students select one of interest, and then investigate the subject area using Chicago as a backdrop of inquiry. First-year students must register for either LSP 110 or LSP 111 . Students will receive credit for only one section of LSP 110, (Discover Chicago) or LSP 111, (Explore Chicago). Students who received credit for LSP 110 cannot receive credit for LSP 111. Courses offered during the autumn quarter and available to first-year students only. Formerly ISP 102.
LSP 112
FOCAL POINT SEMINAR
Focal Point Seminars provide first-year DePaul students with the opportunity to learn how to closely examine a single topic, such as: a well-known person, place, event, issue, or text. Students discover the complexity of a subject by studying it from the perspectives of multiple disciplines and different fields of inquiry, and by reading and extensively writing about it. Because the class is a seminar, students also debate the topic through lively class discussions. Topics for Focal Point Seminars vary, and students have the opportunity to select a seminar that piques their curiosity, and connects with intellectual goals and interests. Students will receive credit for only one section of LSP 112, Focal Point Seminar. Courses available to first-year students only. Formerly ISP 101.
Prerequisites:
WRD 103 or HON 100 is a prerequisite for this class.
WRD 103
COMPOSITION AND RHETORIC I
An introduction to the forms, expectations, and conventions of writing at the college level. Emphasis on audience analysis, rhetorical stance, and the nature of the composing process. Formerly ENG 103.
WRD 104
COMPOSITION AND RHETORIC II
Developing a convincing argument with information and evidence drawn from a variety of sources. Emphasis on effective research strategies and professional use of sources.
LSP 200
SEMINAR ON MULTICULTURALISM IN THE UNITED STATES
This course provides the opportunity for students to learn about some dimension of multiculturalism relevant to the United States, as considered in the context of the global community. Multiculturalism includes questions of ethnicity, race, class, gender, language, religion, and sexual orientation. Courses pay attention to the history of multiculturalism; examine the experiences and perspectives of at least three distinct cultural groups; develop a critical perspective about meanings of multiculturalism; and investigate the historical roots of inequalities related to differences in class, ethnicity, gender, age, language, religion, ability, and sexual orientation. Topics of seminars vary and students select a course that interests them. Students can complete only one course numbered LSP 200. Formerly ISP 200.
GAM 395
GAME DEVELOPMENT PROJECT II
Continuation of GAM 394. PREREQUISITE(S): GAM 394
DC 201
INTRODUCTION TO SCREENWRITING
This course is an introduction to and overview of the elements of theme, plot, character, and dialogue in dramatic writing for cinema. Emphasis is placed on telling a story in terms of action and the reality of characters. The difference between the literary and visual medium is explored through individual writing projects and group analysis. Development of synopsis and treatment for a short theatrical screen play: theme, plot, character, mise-en-scene and utilization of cinematic elements. PREREQUISITE(S): None.
ANI 101
ANIMATION FOR NON-MAJORS
Course introduces a variety of basic animation techniques for cinema and gaming, such as hand-drawn, cutout, stop-motion and (very basic) 3D, with an emphasis on the use of computer technology. Examples of diverse animation genres and styles (experimental, cartoon, anime, special effects, computer games) from different cultures will be screened and discussed. Students will explore the unique qualities of the medium through a series of hands-on projects that can be adapted to their own personal interests. They will learn about professional animation process (storyboard and animatic) during the production of a final project that encourages them to consider the role and potential of animation in our society.