Students must also complete the requirements from one of the following concentrations: Game Design; Gameplay Programming; or Systems Programming.
Students in this degree must meet the following requirements:
- Complete a minimum of 192 credit hours (generally 48 courses)
- Earn a grade of C- or higher in WRD 103, WRD 104, and all Major and Minor courses
- Earn a grade of D or higher in all other Liberal Studies and Open Elective courses
- Maintain a cumulative GPA of 2.0 or higher
3D DESIGN & MODELING
Students will use computer modeling to explore the principles of 3-dimensional design. Projects involving object, character and architectural modeling will emphasize the aesthetic concepts of spatial proportion (scale, angle and position), silhouette, negative space, rhythm, balance, light/shadow and texture. Students will emerge with the ability to create well designed 3D models, and be familiar with the basics of polygonal modeling, texturing, lighting and rendering for animation, computer games and cinema. This course has an additional fee. PREREQUISITE(S): None
FUNDAMENTALS OF GAME DESIGN
This course provides students a practical foundation in game design with a focus on concept development, design decomposition, and prototyping. Using game design theory, analysis, physical prototyping, playtesting, and iteration students learn how to translate game ideas, themes, and metaphors into gameplay, game pitches, and design documents. Students will analyze and recognize play that exists in important games, stories, and other media.
GAME MODIFICATION WORKSHOP
In this course, students will develop skills in game design and development through the construction of a "mod" of an existing game. Emphasis will be placed on the game development life cycle from concept through release, on productivity in a team environment, and on effective project management practices. Prerequisite: GAM 245
GAME DEVELOPMENT PROJECT I
Students work in teams to design and develop a videogame that demonstrates their mastery of game design and development. Additionally, students will reflect on ethical decision making and professional ethics in the game industry. This course and its continuation, GAM 395, must be taken consecutively.
PREREQUISITE(S): GAM 374 or GAM 392
GAME DEVELOPMENT PROJECT II
Continuation of GAM 394. PREREQUISITE(S): GAM 394