MULTIMEDIA AND THE WORLD WIDE WEB
An introduction to the World Wide Web and web development for non-technical majors. Students will create web pages using a WYSIWYG editor. Students will evaluate web sites using a variety of analytical and empirical methods. Students will conduct technology-related experiments following the principles of the scientific method and use technology to analyze their results. Topics include web-based technology, creating content for distribution on the web, and design principles for web sites. Students will develop an appreciation for the connections among science, mathematics, and technology in modern society, as well as for the principles guiding advances in science and technology. PREREQUISITE(S): NONE.
INTRODUCTION TO INFORMATION SYSTEMS (FORMERLY IT 201)
This course demonstrates how information is used by organizations to conduct business and solve problems. This course presents information systems principles and demonstrates how they form an integral part of modern organizations. Topics include systems concepts; organizational processes; technological aspects of information systems; the Internet; IT security and ethical issues; database management; and systems development life cycle. In addition, students familiarize themselves with the DePaul computing environment and demonstrate competency at navigating that environment. PREREQUISITE(S): none
ANALYSIS AND DESIGN TECHNIQUES (FORMERLY IT 215)
This course presents a structured approach to analysis and design of an information system for a business. The systems development life cycle will be defined and described. Process descriptions, user and task analysis for interface development, prototyping, data flow and entity relationship diagramming will be presented. Case studies that promote critical-thinking skills provide the context for these techniques. PREREQUISITE(S): none
THE IMPACT OF COMPUTING TECHNOLOGY ON OUR LIVES
This course will introduce students to an overview of social analysis techniques and the theories of social change. These tools will be used to explore social impact issues of computing technology. Counts for Liberal Studies SSMW credit.
ETHICS IN COMPUTER GAMES AND CINEMA
Societies function based on normative ethics utilizing commons sense to distinguish between ethical and unethical behavior. Most of us are not aware of the underlying theories when arriving at ethical judgments about right and wrong. However, the fast pace of progress in information technologies and digital entertainment creates an environment, in which ethical challenges are particularly complex. In the eyes of many, games and movies are violent, offensive and immoral. This course will concentrate on analyzing the impact of digital entertainment on an individual and society. Implications of certain values embedded games and movies will be discussed. Elements of the ethical code of conduct for a game or movie creator will be formulated. The issue of balancing individual creativity vs. cultural impact particularly on children will be discussed.
ETHICS IN TECHNOLOGY
Information Technology and the rapid pace in which it has advanced have had a tremendous impact on our lives. Changes have been swift and the human capacity to deal with them is limited. It has been said that our technology has outpaced our humanity. This course will research the new responsibilities technology presents and our ability to deal with these changes in an ethical manner. Students will employ ethical frameworks, which integrate computer science and ethics, to develop the skills required to examine different sets of assumptions and question them. Case studies will provide a historical perspective for analysis.
INFORMATION TECHNOLOGY, ECONOMY AND SOCIETY
Introduction to emerging information technologies and their impact on modern society. This course discusses the latest technologies used in the evolving IT environment and how these technologies are changing the modern world. Emphasis is placed on investigating issues using a variety of sources, case studies, and writing. PREREQUISITE(S): None
BUSINESS INTELLIGENCE SYSTEMS
Survey of emerging technologies used for decision support, collaborative decision support, knowledge management, and virtual team support in modern organizations. The course will critically examine how organizations may leverage these technologies toward competitive advantage. Students will gain hands on experience with SaaS collaboration and decision making tools. PREREQUISITE(S): IS 201 and IT 240
MANAGEMENT SUPPORT SYSTEMS
This course provides an understanding of software support for organizational decision making. Topics include: analysis, design and implementation of systems for decision support and strategic planning, including decision support systems (DSS), group decision support systems (GDSS), and enterprise decision support systems (EDSS), data warehousing, data mining and neural computing, and intelligent agents. Case studies, projects on applications, and evaluation of software. PREREQUISITE(S): IT215.
TOPICS IN GLOBAL INFORMATION TECHNOLOGY
This course focuses on current topics in the information and communications technologies that together support the "networked world." Sample topics are global software development and deployment, global data and information management, and cross-cultural project management for information systems. The course may be offered for variable credit hours (2, 4, 8, 16, and 32).
INTERNET, COMMERCE, AND SOCIETY
An introduction of Internet technology, its application for commerce, and their social impact. This course surveys Internet technology, collaboration and commerce activities, digital media distribution, online communities, and social networking in the Internet environment.