​Honors program requirements can be found in the individual Colleges & Schools section of the University Catalog.  Select Academics, followed by Undergraduate, then Honors Program Alternative. 

First Year Program

Chicago Quarter

Focal Point

Writing

Quantitative Reasoning & Technological Literacy

  • ​Not Required

Sophomore Year

Multiculturalism in the US

Junior Year

Experiential Learning

  • ​Required

Senior Year

Capstone

Learning Domains

Arts and Literature (AL)

  • ​3 Courses Required

Philosophical Inquiry (PI)

  • 2 Courses Required(See note below)

Religious Dimensions (RD)

  • 2 Courses Required(See note below)

Scientific Inquiry (SI)

  • 1 SI Lab Course Required

Self, Society and the Modern World (SSMW)

  • ​3 Courses Required

Understanding the Past (UP)

  • 2 Courses Required

* Students must earn a C- or better in this course. 

Notes

Students must take one of the following ethics courses: CSC 208 (PI), IT 228 (PI), PHL 248/MGT 248 (PI) or REL 228/MGT 228 (RD)

Courses offered in the student's primary major cannot be taken to fulfill LSP Domain requirements. If students double major, LSP Domain courses may double count for both LSP credit and the second major. Students who choose to take an experiential learning course offered by the major may count it either as a general elective or the JYEL requirement.

In meeting learning domain requirements, no more than one course that is outside the student’s major and is cross-listed with a course within the student’s major, can be applied to count for LSP domain credit. This policy does not apply to those who are pursuing a double major or earning BFA or BM degrees.​

IT 228

ETHICS IN COMPUTER GAMES AND CINEMA

Societies function based on normative ethics utilizing commons sense to distinguish between ethical and unethical behavior. Most of us are not aware of the underlying theories when arriving at ethical judgments about right and wrong. However, the fast pace of progress in information technologies and digital entertainment creates an environment, in which ethical challenges are particularly complex. In the eyes of many, games and movies are violent, offensive and immoral. This course will concentrate on analyzing the impact of digital entertainment on an individual and society. Implications of certain values embedded games and movies will be discussed. Elements of the ethical code of conduct for a game or movie creator will be formulated. The issue of balancing individual creativity vs. cultural impact particularly on children will be discussed.