*CSC 378 is the first of a two course sequence (8 credit hours). It counts for both the capstone and the Junior Year Experiential Learning. The second course in the sequence is a special section of CSC 399. Both quarters must be completed to receive any credit.
Students must also complete the requirements from one of the following concentrations: Design or Development.
Students in this degree must meet the following requirements:
- Complete a minimum of 192 credit hours (generally 48 courses)
- Earn a grade of C- or higher in WRD 103, WRD 104, and all Major and Minor courses
- Earn a grade of D or higher in all other Liberal Studies and Open Elective courses
- Maintain a cumulative GPA of 2.0 or higher
SOFTWARE PROJECTS FOR COMMUNITY CLIENTS
This is the first course in a two-quarter sequence (winter/spring) for CTI students that satisfies both the Senior Year Capstone requirement and the Junior Year Experiential Learning requirement. The second quarter will be a special section of CSC 399. You will earn four quarter hours of credit for each quarter for a total of eight quarter hours of credit. You must complete both quarters to receive any credit. We work with a community service organization, chosen with help of the Steans Center for Community-based Service Learning. As a community-based service learning course, students will have the opportunity to assess urban community needs in technology, and use problem-solving methods and strategies to make a substantial difference in an inner-city community group, usually by developing an application or a web site.
Independent study. Enrollment by instructor and/or with approval by program director. Variable credit.
INTRO TO VISUAL DESIGN
This course introduces the basic concepts of design for time-based digital media. Students study the principles of composition and color theory, and how these are affected by movement, duration and display. Vector and bitmap manipulation tools are explored in relation to game design, video and Internet production. PREREQUISITE(S): None
GRAPHIC DESIGN I
This course introduces the world of graphic design in a social and historical context. The goals are to explore formal structures and research methods with emphasis on the role of analysis and conceptual thinking as the first tasks of the print and multi-media designer. The course includes basic instruction in typography, color, problem-solving in print and on screen. PREREQUISITE(S): GD 105, ART 105, ANI 105 or GPH 211.
FOUNDATIONS OF INTERACTIVE & SOCIAL MEDIA
This course approaches the study of Interactive and Social Media through the analysis of interactive media artifacts (e.g. games, apps, websites, etc.) in order to develop a shared language for what are common components of all interactive artifacts. Students will also examine how delivery platforms (e.g. smart phone, tablet, interactive kiosk, desktop, phone) constrain and afford different interactivity. Students will conduct weekly product analysis along with a final project where they inventory and analyze all of the interactive artifacts they use in a 48 hour period. PREREQUISITE(S): none.
INTRODUCTION TO HUMAN-COMPUTER INTERACTION (FORMERLY IM 210)
This course familiarizes students with the user interface development process, including user and task analysis, interaction design, prototyping and evaluation. Students study human perception, cognition and motor abilities as they relate to the design of interactive systems. In a series of projects, students design and revise prototypes as they apply a user-centered design process. Emphasized topics include user profiles, information architecture and usability testing. Students provide written analysis of their research and process. PREREQUISITE(S): None
INTERACTIVE DESIGN & PROTOTYPING (FORMERLY IM 220)
This course applies interactive media principles for a variety of contexts with a goal of exploring relative merits among common interaction paradigms. Based on assessed needs and intended functionality, students create working prototypes that demonstrate a range of design patterns, particularly those with a high level of interactivity such as rich internet applications, games, and visual simulations. Emphasis is given to visual design principles and aesthetics for creating interesting and engaging interactive experiences. PREREQUISITE(S): ANI 105
ADVANCED PRINCIPLES OF INTERACTIVITY
This course will use complex interactive web projects to challenge students to solve real-world problems. Students will build upon the organizational and analytical strategies learned in IM I while expanding their knowledge of Flash subjects such as site integration, utilizing remote data and manipulating video. PREREQUISITE(S): IM 220 Interactive Media I
Overview of user research and usability evaluation methods. User research includes interviews, profiles and scenarios. Usability evaluation methods include expert inspections and usability testing. PREREQUISITE(S): ISM 210.
(FORMERLY CSC 323) Application of statistical concepts and techniques to a variety of problems in IT areas and other disciplines, using a statistical package for simple data analysis. Course topics include descriptive statistics, elementary probability rules, sampling, distributions, confidence intervals, correlation, regression and hypothesis testing. PREREQUISITE(S): MAT 130 or placement
INTERACTIVE WEB SCRIPTING
COMMUNITY-BASED TECHNOLOGY PROJECTS
Project development in cooperation with a community service organization. Students will assess urban community Web needs, develop and implement a Web solution. PREREQUISITE(S): IM 210, IS 215, and IT 232
Introduction to thermodynamics including properties of matter: First Law of Thermodynamics; and its use in analyzing open and closed systems; limitations of the Second Law of thermodynamics; entropy. (Taught at Illinois Institute of Technology as MMAE 320.)
WEB 2.0 BUILDING BLOCKS
This seminar course will provide students with a foundation in understanding the key computational infrastructures upon which today's social applications are built (e.g. social networks, cookies, cloud computing, media streaming, APIs, location-based awareness). Student will examine popular web 2.0 sites/apps and analyze for the inclusion of building blocks in order to understand how these building blocks facilitate the user experiences deemed essential for web 2.0 apps. Prerequisite(s): none
CONTENT MANAGEMENT SYSTEMS
Design and use of Content Management Systems (CMSs) to manage unstructured digital media throughout the enterprise, simplify the publication of Web content, and locate and link content at any level of an organization. Discussion will focus on key users, their roles and responsibilities, collaborative workflow, and versioning. Students will become familiar with available CMSs, design a database-driven Website focusing on separation of the content's semantic layer from its layout, and implement a system using a variety of open-source software. Prerequisite(s): IT 130
Independent study supervised by an instructor. Independent study form required. Can be repeated for credit. Variable Credit. PREREQUISITE(S): None.