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Why should this work be pursued?

Emotion representation on the computer can be seen to fall into at least four categories of pursuit: (1) the testing of design issues raised by theories of emotion [Colby1981, Toda1982, Frijda & Swagerman1987, Pfeifer & Nicholas1985, Sloman1987], (2) the placing of neuro-motor control in an environmental or social context [Gray1993, Rolls1993], (3) the use of a ``folk'' representation of emotion to control the behavior of automated agents in social situations; and to predict, or attempt to understand, the behavior of other agents in such situations [Elliott1993, Reilly1993, Bates, A. Bryan Loyall, & Reilly1992] and, (4) the use of emotions for process control [Birnbaum & Collins1984].

At the recent Workshop on Architectures Underlying Motivation and Emotion gif it became clear that the issue of which approach is more promising is far from settled. Even commonly held beliefs about emotions, such as their use as some sort of reactive-planning mechanism were questioned (e.g., Jeffrey Gray posed the question, if this were true, why would all the manifestations of fear arise many seconds after slamming on one's brakes to avoid an auto accident?). Perhaps what we consider to be emotions arise only as a byproduct of more essential mechanisms? Nonetheless, it seems that emotions are ubiquitous in human society and an integral part of the social fabric thereof. Until shown that it is wrong, we will continue to make the following argument: even if we were to completely understand, and be able to recreate, the neural-procedural architecture of the the part of the brain where emotions reside, we still would need to have an understanding of the software that was to run on the machine. (To wit: consider that deservingness is a somewhat universal concept, and its effects on our emotions are also common fare (e.g., our pity for people suffering the effects of war is increased when those people are innocent children.). How is this represented in the biological hardware?) Additionally, unless we can ``download'' human reasoning into a machine, it is necessary to specify the rules underlying the tasks and responses we wish to make our agents capable of, within the various domains. In the short term at least, this will require a scientifically based, analytical understanding of how personality and emotion affect the interaction and motivation of human agents in social situations. Note that we are not so pure in our arguments: such bottom up approaches will yield tremendous insight into design, and will most certainly constrain the top down approach. Likewise, our top-down approach will yield insights into determining the more salient emotion issues in developing a smooth social interaction with computers. We see the use of intelligent computer systems, especially those that interact with human agents, as the most promising path of study.



next up previous
Next: Acknowledgement Up: Research Questions Previous: Other areas of applicability



Clark Elliott
Thu May 2 01:02:59 CDT 1996