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Sample user goals - what does the user want?

Selected notes: Simulation events in the AR are a frame representation of the salient points of situations that arise in the course of interaction with the user. In the tutoring systems these would take a theoretically equivalent form, regardless of the actual implementation. Agents maintain internal representations of what they believe to be true of the appraisal mechanisms, (e.g.,the dispositions) of the users, and use these for interpreting the supposed effect of simulation events on the user. For example, if an agent believes that user Sarah has a strong desire to succeed on Task A, but that she does not care much about Task B, then the agent might feel pity for Sarah if she fails on Task A, or happy-for her if she succeeded, but would have no fortunes-of-other response for Sarah's relative success with Task B.

As part of the internal models that agents keep of other agents, including the user, they may update mood variables dynamically, which tend to affect the thresholds at which emotions arise. So, if an agent believed Sarah to be feeling particularly anxious, he might, after all, feel pity for Sarah's failure on Task B, because failure on even a relatively unimportant (to her) task such as Task B might have a lowered threshold for activation of the distress emotion. Similarly, if the agent believed Sarah to be feeling particularly invincible (e.g., after a string of grand successes), he might not believe Sarah to be distressed about failure on the important (to her) Task A, and hence might not feel pity for her.


next up previous
Next: Sample user principles - Up: Examples of user goals Previous: Examples of user goals

Clark Elliott
Mon Mar 10 19:53:21 EST 1997