Game Programming

Bachelor of Science

Jarvis College of Computing and Digital Media

BSArtificial Intelligence and ComputingCreativity & InnovationEquity & InclusionIn-Person

Students in the game programming degree will be trained in the fundamentals of programming with a focus towards the interdisciplinary aspect of game development. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study include level design, game scripting, computer graphics development, tool making, game physics, and artificial intelligence programming.

For international students: this is a STEM-designated program, which can qualify you to extend your post-graduation stay in the United States.

DePaul E Sports
DePaul Esports
The DePaul Esports Gaming Center, open to the DePaul community, is a place to flex your competitive edge in various esports titles. Whether you're a new player or seasoned veteran, this center is where you'll find all esports related games that are supported, as well as the various communities that support them.
three students around a table working
DePaul Originals
DePaul Originals is a game development studio located on our Loop campus. Its focus is the production of high quality game experiences that are delivered on commercial platforms.
DeFrag
DeFRAG
One of the largest social student organizations on campus, DePaul Fundamental Research in Academic Gaming (DeFRAG), provides events and resources in gaming for both entertainment and education. Events include weekend-long game jams, multiplay nights, and video game Jeopardy, to name just a few.
Jarvis Game.jpeg

Game Labs

<div class="ck-content"><p>Game Programming students have access to all CDM labs, but there are several that intersect with the program specifically, including game development and research, virtual reality, and playtest and usability labs.</p></div>

Faculty

CDM’s game programming faculty—including renowned industry leaders serving as adjunct instructors—bring a real-world perspective to the classroom. Courses are taught with a mixture of theory and applied practice, covering both emerging trends and proven knowledge.

  • Andre Berthiaume
    Faculty, Full Time
    School of Computing
    Associate Professor
  • Edward Keenan
    Faculty, Full Time
    School of Computing
    Senior Professional Lecturer
  • Will Meyers
    Faculty, Full Time
    School of Computing
    Instructor
347cbc9b84f860c4ee2f7560b7cc35d3d03e99ba.jpg

Request Information today, start your future tomorrow

Fill out this form.